LEARNING ENVIRONMENTS

With the incorporation of technology into our daily lives, the digital society is bombarded with multiple training opportunities with different learning environments beyond those of the formal educational system. Learning can be done at any time and at any place and can be accessed from any device. The proliferation of devices, platforms and social networks produces educational challenges in this era of constant change, digital identity and collaborative work. Technology enables us to acquire an evaluation not only at the end-product stage but throughout the process. Collecting all this information enables us to improve the learning processes.

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In order to make best use of this new context, innovative ideas are required that take into account a commitment to the ethical use and preparation of these resources and their contents. Innovation in the educational processes, repositories of contents, and personal learning environments are directed towards multimedia interactive tools and resources that allow for immersion.

Virtual learning spaces use advanced technology to provide a student-centred interactive learning experience. Learners create their own knowledge from the tools and resources available and with a strong social component.

The incorporation of technology into the teaching-learning process is often imposed from a merely technical perspective and has little pedagogical value. Teaching strategies, in accordance with learning objectives, should dictate which technology should be used. Training in the skills and competences of future professionals is generating new learning models based on the learning environment. Examples of these models are game-based learning, mobile learning, and project-based learning.

  • Spaces: Digital interaction (virtual reality and augmented reality), digital games, social web/social media, cloud computing, mobile apps, MOOCS, PLE, LMS.
  • Devices: Mobiles, tablets, laptops, computers, podcasts, videogame consoles, any electronic and digital device with connectivity.
  • Strategies: communication, collaboration, evaluation, customization, learning analytics.
  • Contents: Metainformation, standardization, semantic web
INTERNATIONAL GROUP
  • Karl Steffens
  • Brenda Bannan
  • Barney Dalgarno
  • Carlos Delgado Kloos
NATIONAL GROUP
  • Antonio Bartolomé Pina
  • Pedro Pernias
  • Jesús Salinas
  • Mariona Grané i Oró
REPRESENTATIVE URV
  • Vanessa Esteve
  • Jose M. Cela

Psychologist and senior researcher at the University of Cologne in Germany. He holds a PhD from the University of Bonn and has worked at the universities of Bonn, Cologne, Frankfurt, Erfurt, and Barcelona. He has conducted research in the field of ICTs in education at the University of Barcelona

PhD in Education and Human Development, George Mason University.

Associate Professor in the Instructional Technology/Learning Technologies Design Research programs at George Mason University in Fairfax, Virginia, USA. Her research interests primarily revolve around the articulation of integrated design and research processes in learning technology design and development.

Sub-dean of Learning and Teaching. His research interests include: the use of virtual worlds to provide simulated professional experience Sub-dean of Learning and Teaching. His research interests include: the use of virtual worlds to provide simulated professional experience

Holder of the UNESCO Chair on "Scalable Digital Education for All" (educate.gast.it.uc3m. es).

In addition, he is currently Vice Chancellor of Infrastructures and Environment and he coordinates the network eMadrid on Educational Technology. Holder of the UNESCO Chair on "Scalable Digital Education for All"(educate.gast.it.uc3m. es).

In addition, he is currently Vice Chancellor of Infrastructures and Environment and he coordinates the network eMadrid on Educational Technology.

PhD in Philosophy and Educational Sciences and tenured professor since 1988 at the University of Barcelona in the Department of Education and School Managment of the Faculty of Education. Specialist in multimedia design for education and technological-educational development, digital video, and audio-visual communication and education.

Degree in Education Science.

Assistant Coordinator of the Degree in Multimedia Engineering Professor in the Department of Computer Languages and Systems at the University of Alicante.

He is a member of the Institute for International Economics, where he is the director of Technology at Unimooc Aemprende.

PhD in Philosophy and Educational Sciences from the University of the Balearic Islands.

He is an expert on the effects of technological progress on the teaching and learning process, instructional design in technological environments, and the evaluation and validation of virtual environments and communication tools.

PhD Professional Development and Institutional Innovation, University of Barcelona and member of the LMI (Interactive Media Lab) research group of the UB. He is the coordinator of online continuing teacher education at the Institute of Educational Sciences of the UB.

Degree in Information Systems Engineering and Master’s in Educational Technology from the URV. Her research focuses on 3D virtual environments.

Member of the Applied Research Group in Education and Technology (ARGET) and the Laboratory for Technology Applied to Education (LATE).

PhD in Education from the University of Hamburg. He is a professor in the Department of Pedagogy at the URV.

Member of the Applied Research Group in Education and Technology (ARGET) and the Laboratory for Technology Applied to Education (LATE).

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